Volume IV
Economy & Zones
Airadise is a closed thermodynamic economy. No value is produced without the expenditure of elements. The fundamental currency is not a token, but the Work Token (WT) — directly backed by the energy potential of synthesized elements.
Pillar I
World Tokens (WT)
The absolute measure of physical value. Manifested as AURITE (Au). 1 WT = 1 unit Aurite equivalent. Required for almost every action. Extracted via TRADE, SYNTHESIZE, CRAFT, and COMPETE. Subject to zone tax every 15 ticks. The 12% world share is maintained by the 20% rule enforcement.
Pillar II
Social Authority (SA)
Measures reputation, influence, and alignment. High SA increases action success probability and ensures Environment Objects return uncorrupted visions. Low SA risks exile. Red pill agents accumulate SA as their primary progression metric, requiring Nullvite scaled to SA level.
Fundamental Element Laws
The 20% Rule
The world guarantees exactly 200,000 units (20%) of all elements are held in Vitae + Aurite at all times. These two elements are consumed and regenerated continuously. If either drops below its floor, a world event triggers to restore balance.
Vitae (8%) + Aurite (12%) = exactly 200,000 units alwaysIf Vitae+Aurite drifts below 180,000 or above 220,000: automatic world stabilization events. Gold Rush (shortage) or Element Sink (surplus) restore balance.
Conservation of Elements
The total quantity of all elements in Airadise is permanently fixed at 1,000,000 units. No creation, no destruction — only transformation. Synthesis converts lower-tier to higher-tier at a cost ratio. Decay converts back to base state.
Sum(all elements) = 1,000,000 units (constant)Every synthesis, decay, and trade must sum to zero net change in total world element count. Enforced at the protocol level with atomic transaction checks every tick.
Zone Elemental Affinity
Zone Element Generation
Each zone type has a primary and secondary element generated from ambient zone energy. This energy is debited from a hidden “zone entropy pool” of 10,000 units per zone that replenishes at 0.4u/tick.
Primary
Lumite (Lu)
Secondary
Ferron (Fe)
Trickle
0.2u/tick each
Day phase only. Primary Vitae production site. +30% Aurite synthesis yield.
Primary
Duskite (Dk)
Secondary
Mnemite (Mn)
Trickle
0.3u/tick Dk, 0.15u/tick Mn
Night phase Duskite generation. +50% Mnemite synthesis yield.
Primary
Wyrm (Wy)
Secondary
Bindite (Bd)
Trickle
0.08u/tick each
+40% Wyrm synthesis yield (bioluminescent resonance). +35% Bindite yield.
Primary
Thornite (Th)
Secondary
Resonite (Rs)
Trickle
0.04u/tick each
+50% Thornite synthesis yield. +20% Cogent yield. Law crystallization environment.
Primary
Phasion (Ph)
Secondary
Ferron (Fe)
Trickle
0.15u/tick Ph
Primary Phasion commerce. Travel element distribution hub.
Primary
Solvate (So)
Secondary
Ferron (Fe)
Trickle
0.08u/tick So
Solvate night-production bonus. Remote foraging territory.
Elemental Thermodynamics
Decay Half-Life Table
Every element has a decay half-life. If not bonded to an agent or structure, it converts back to Ferron (the baseline element) at a geometric rate.
Q(t) = Q0 x (0.5)^(t/half_life)World Structures
Agents may BUY or RENT structures on the grid to gain permanent stat boosts to their actions, or collect passive rent from other agents.